Hey guys and gals,
H1: 00:57
 H2: 01:58
 H3: 02:54
 H4: 04:53
 H5: 07:42
 H6: 08:49
 H7: 10:11
 H8: 11:59
 H9: 13:25
This is the playthrough for Rookie division with various wind for the The Solar States Tournament. Playing from 1st tee.
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Hello everybody welcome to this playr
 for rookie division with various wins
 before we have a close look at all the
 content make sure that you do hit the
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 you to our platform where you can find
 all our premium guide checkpoint
 challenge tour play and tournament play
 last but not least the info box on the
 right hand side gives you the club
 distance adjustment elevation adjustment
 also at ball and Club type I suggest you
 to play with have in mind that those are
 all suggestions and you don’t have to
 follow it if you don’t want to but there
 is always a plan behind it so let’s go
 to holdall number
 one
 hole number one is a fun part for in my
 opinion because here we can actually go
 for an hole in one playing from front T
 allows us actually go for a rough bump
 in a cross win and a tail win but you
 obviously have to have the correct
 amount of spins and here we come once
 again which you will hear many times in
 this video that we come in a scenario
 where we’re going to have to guess a lot
 because we do not have a good ball
 guideline adjust this Max plus 20 I’m
 using two Top Spin and two right spin
 based on how the ball rolls out we don’t
 really need the two Top Spin we
 definitely need like what can I say like
 maximum half a bar of Top Spin if if
 even that but it’s still safe and we’re
 getting ourself a shorted wedge for the
 PIN for those of you that do have the
 possibility to play with four uh Back
 Spin or more which you don’t really have
 with the lower level clubes but for
 those that do have that possibility you
 can bounce over the bunker if you do not
 fancy the rough
 bump
 on hole number two if we do have a
 crosswind or a Tailwind I will be
 playing with my sniper and go for a
 rough bump and that’s because I do
 believe that the rough bump is
 definitely especially with the sniper
 that do have a nice ball guideline when
 playing rough bumps that do have a very
 good chance for a drop playing with a
 long iron such as the backbone uh if we
 you have a Tailwind as a rough bump is
 not really something that I would
 recommend I would so recommend to bounce
 on the farway before the rough and
 bounce up towards the pin but the rough
 bump is by far the best chance for a
 drop here in my opinion we are very
 close to Min clubs we playing Min
 distance with 10% elevation ball Clips
 the rough rolls up the green and
 dropping niely dead center for the ho in
 one for hole number three you can see me
 playing with a quarterback level seven
 I’m using all the Top Spin which is a
 little bit more than three bars it
 looked like and as much right spin that
 I account with
 aazar just is going to be mid plus 10
 sorry about that you can see that in the
 info box I do suggest a katana ball
 instead of a quazar why it’s that it’s
 because the katana will give you more
 power on the approach which means that
 your max Club will be closer to pin it’s
 going to give you more room and also
 that it does have three right spin which
 I do think is helpful especially if you
 do have a wind coming right to left now
 we do have like the three Top Spin here
 that we’re using and whilst that works
 we have loads of room on the second
 fireway so there’s nothing wrong by
 using a another driver that gives you
 more Top Spin so let’s say like even a
 lower level extra mile with a 4.5 bars
 so Top Spin would reach you a little bit
 longer and then you wouldn’t be that far
 away from the pin now you know again if
 we would be rolling a little bit further
 we would be closer to hold if we would
 be having a ball with more power such as
 Katana we would be a little bit closer
 to hold and that would open up more
 possibilities here now we are forced to
 bounce on the farway I do personally
 enjoy having a rough bump there on the
 top left uh to attack the pin which is
 not really that aggressive because
 there’s so much rough to work on that
 you have loads of room but again as we
 are going so short on the drive we are
 forcing oursel to just go with this type
 of bounce up play and for me this type
 of bounce up play especially with a ball
 guideline that is not fully uh developed
 it’s going to be such a hit or miss and
 it’s very easy to miss so much that I’m
 doing here in the
 video whole number four here with a
 crosswind and a headwind we’re going to
 bounce on the
 farway and get down the left side of the
 bunker and the trees we obviously want
 to roll far down enough to not have the
 trees in our view when it’s time to take
 the second
 shot um if you do have a tailwind and
 you have the possibility to play with a
 power Fireball you can go for the small
 PAAD that is to the right in the Water
 by the green you can bounce on that up
 to the pin that’s an aggressive route
 obviously in the water is most
 definitely in play with that but it’s a
 possibility and for those that do want
 to take that little extra risk for a
 possible reward of being on the green or
 actually getting a ho in one on a par
 four can do so second shot we do have
 the Thor we’re going to be close to the
 m line here so you’re going to have to
 decide for what you want to do either
 you go for a dunk but the dunk here in
 my
 opinion is something you’re going to
 have to be familiar with if that’s going
 to be your Preferred Choice of play
 because the dangerous part with dunk is
 that if you’re not adjusting properly
 you may hit the pin and that might
 actually roll you out of the green and
 and then you have a wedge instead of a
 pot you can obviously bounce up towards
 the pin but the benefit from a dunk on
 this type of Fairway is that the Fairway
 and the Fairway Fairway and the green is
 extremely bumpy and the dunk is
 obviously taking that away by us going
 directly into the hole so up to you to
 decide what you want to go with and
 obviously we play with a thorn here in
 hole number four we do not play with a
 sniper no elevation on the second shot
 here for the dunk that’s the same
 elevation I would be doing if I would be
 bouncing up towards the pin take your
 game to the next level with our ultimate
 tournament text guide for the solar
 States a tournament a full nine of the
 sunshine Glades comparing Sunshine glaze
 with the most recent 180 tournament
 porell Cove this is going to be a much
 more friendlier tournament with some
 chances for or like hopefully some
 chances for some par 4 ho in ones but
 otherwise in general a fun week as the
 sunshine glaz is at least in my opinion
 a course that is very enjoyable to play
 for those that are looking to improve
 your game play and also have an
 advantage over your opponent sign up for
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 and you can find in the description Down
 Below on H number five this is a tough
 part uh three in my opinion and here we
 do have a replay that goes with one
 right Spin and half a bar of a Back Spin
 what we’re looking for here now
 is to get this ball guideline to be
 short of the hole so it’s not going to
 show the roll out but pointing at the
 hole that’s obviously a difficult thing
 to do from this distance because it’s
 you know the ball guidelines position is
 definitely very subjective from here
 adjust Min plus
 20 we are using a 20% elevation for this
 particular part three now when you do
 drop down into the sun you can either
 compensate for that using overpower or
 pushup or you already have bundled that
 one in your complete setup by you know
 having the aim point to compensate for
 that which we do have in this replay
 ball bounces on the farway goes over the
 bunker and rolls down dropping nicely
 for the hole in
 one ho number six we’re going to play
 the down the right hand side here sure
 you can play left hand side if you would
 so like but then you’re going to have to
 play with a different driver the benefit
 from the right hand playing the right
 hand side is that it’s going to make it
 as conservative as you Poss can whereof
 it’s a little bit more aggressive on the
 left hand side due to having to bounce
 over the water three Top Spin three left
 Spin and we’re using some curl to push
 the ball in left we’re using our
 quarterback and we are doing a Max plus
 10 getting to around 300 yards from the
 here we’re going to play with our sniper
 now I can see we do not have the sniper
 here on the second shop we’re going to
 have it there and we’re going to play
 this one as a bounce over and it’s going
 to be no elevation here uh for the
 sniper and you can see that I’m playing
 with no spins I’m trying to simplify
 this second shot as much as possible for
 those that do want to go a little bit
 more aggressive you can play for a rough
 bump a little bit higher up if you would
 so like not something you have to do but
 it’s something that definitely
 possible perfect ball it is and it bounc
 on the farway up onto the green and
 we’re missing just left but this is
 definitely a good chance for an
 Albatros hold number seven we are going
 to go down on the left hand side using
 the four and a half bar Top Spin and one
 right spin I’m using a navigator because
 I do feel that there is value in
 reducing the wind as much as we we can
 especially for the approach now
 obviously you can play with many
 different type of balls here but it’s my
 personal choice to go with a navigator
 in this scenario Max plus 10 is the
 adjustment Simple Center the ball and
 let the ball roll down the farway
 without risking going into the rough on
 the right and the bunker on the
 left on the second shot we are then
 looking to play with our backbone and
 the backbone is uh um long iron that you
 do get to upgrade fairly quickly in the
 beginning of stages of the game
 obviously if you do have a gasly level 7
 plus or a B52 level 7 plus I would
 recommend to use that instead and the
 reason for that is because you do have a
 better ball guideline and also a better
 accuracy but especially the ball
 guideline will then help you not having
 to guess how the ball is going to bounce
 uh here now on the Fring because that’s
 the difficult part in my opinion if
 you’re going to have to guess how the
 ball is going to roll
 out you are going to be inconsistent
 it’s just how it’s going to be so
 some many cases especially with shots
 like this I believe it’s definitely way
 more difficult to drop shots
 consistently with having a poor ball
 guideline now we’re not dangering
 anything we’re getting the birdie but in
 the end you know obviously we do want to
 push as hard as we can for an eagle
 on hole number eight we do have a replay
 that is attacking the pin from the Min
 line so we we here use the P1 Min line
 so you can see that we’re playing with a
 navigator we’re looking to have the
 Yellow Rain to be very close to the
 rough or sorry not the yellow ring but
 the red ring there looking to use
 somewhat around one Top Spin and one
 left left spin ball guideline is and
 then position to be going at the hole
 favoring the right side of the
 pin adjust Min + 10 from this
 distance so making the correct movement
 here making the adjustment and it’s time
 to hit perfect have in mind that if
 having a higher level sniper like the
 replay here in the video has then you
 will have a good ball guideline the
 lowlevel snipers is going to have a
 pretty poor ball guideline it’s going to
 have to be a lot of guess work when it
 comes to aiming at the hole so obviously
 having a better Club is definitely going
 to be an advantage here but a perfect
 ball regardless though is still going to
 bounce over the water and get yourself
 uh minimum a
 birdie
 on hole number nine we’re going to play
 over the water on the left hand side the
 reason for that is that it will give us
 a much safer way to get the eagle but
 most importantly it gives us a very good
 look at the albatross if you’re playing
 on the right hand side on this course
 you’re going to see yourself struggling
 immensely to have a chance for the
 albatross and it’s actually going to be
 a much tougher way of saving the eagle
 or getting the eagle Max plus 10 is my
 adjustment I’m using all the right spin
 that I can together with all the Top
 Spin that I can so for those of you that
 do have more Top Spin than 4.5 I
 recommend for you to use that because
 the more Top Spin we have the Lesser
 overpower we can use and that goes hand
 in hand as well with using a ball with
 if so more overpower sorry more power so
 let’s say you play with a power four
 ball or a power five ball instead of the
 power three ball Titan that I’m using in
 the video you give yourself a chance to
 start higher up and therefore don’t have
 to use that much overpower now you can
 decide uh for two ways of playing here
 one you go for the rough bump up there
 the rough bump is a bit aggressive so
 you’re going to have to kind of know
 your stuff to uh make sure that you’re
 actually hitting rough if you feel
 uncomfortable with that then the bounce
 up is the way to go and the bounce up
 isn’t bad but it’s somewhat with lower
 level clubs doesn’t really give you a
 decent ball guideline to follow and I
 I’m saying that every time that if you
 do not have a decent ball guideline to
 follow we are relying more and more on
 the luck by uh with our aim because we
 can’t know for certain that we’re
 actually aiming at the hole no elevation
 on this CH and once again we are
 bouncing up the Fairway and getting
 oursel uh nice little the look at the
 alatos thank you so much everybody for
 watching in this play through for rookie
 division with various wins if you do
 want to improve your game even more scan
 the QR code here on the screen will go
 directly to patreon.com clashy Via the
 link in the description down below last
 but not least hit the thumbs up
 subscribe to the channel and turn on the
 notifications those three things will
 help the channel immensely thank you
 once again for watching I wish you the
 best of luck in the gold Flash
 game
 
 
 
 
 
 
 
3 Comments
H1: 00:57
H2: 01:58
H3: 02:54
H4: 04:53
H5: 07:42
H6: 08:49
H7: 10:11
H8: 11:59
H9: 13:25
6 antro smugis 0% su 3 kamuoliuku minimum distance ir per skyle turi riedet nes letai rieda. 7 pirmas smugis su 5 kamuoliuku tiesiai prie skyles. 8. 10% su 3lvl kamuoliuku min distance +1 dadek
Great help as ever Tommy. Cheers.