In this video, I review the original Super Mario Galaxy from 2007. Yes, the one on that white shell, blue mouth, disc eater. (Otherwise known as the Wii.) Better late than never. This is my first time playing SMG on the Wii’s hardware with a Nun-chuck, and my first time completing the Mario campaign all the way through. Overall, it was an enjoyable experience. ~Eli-B0T

/// Time Stamps \
0:00 WEIRD INTRO
0:52 PERSONAL STORY
3:52 START OF REVIEW
4:32 PLAYED MARIO ONLY
5:10 THERE IS FULL SCREEN?
7:11 SUPER MARIO 64 NOSTALGIA
9:06 THE GRAPHICS
10:39 WARNING – LONG VIDEO
10:53 GAME RATING
11:47 THE HUD
12:42 THE PERFORMANCE
14:16 THE MOVEMENT
15:29 THE LEVEL DESIGN
28:28 THE POWER-UPS
32:45 THE HUB
35:39 THE BIGMOUTH
39:04 THE SEA SLIDE
42:04 THE MELTY MOLTEN VOLCANO
47:02 REMARKS – LONG VIDEO
47:39 THE GHOSTLY SPACE HOUSE
52:48 THE SPACE JUNK
56:19 THE LORE!!!
57:16 THE BUBBLE BREEZE SWAMP
58:28 THE ROLLING GREEN GOLF
1:00:57 THE GOOD EGG
1:01:06 THE GUSTY GARDEN CUBE
1:01:19 THE FREEZE FLAME MOUNTAIN
1:01:56 REMARKS – NOT ALL BAD
1:02:06 THE ENEMIES
1:03:24 THE 1-UP LIVES
1:04:14 PINK TOAD
1:05:00 THE MUSIC
1:08:39 LAST REMARKS
1:10:54 OUTRO

/// Game Review Playlist \

/// Peak Climbing Game Playlist \

#supermariogalaxy #gamereview #wii #nintendo #2025

[Music] Welcome to Super Mario Galaxy. Woohoo! Oh boy. Oh man. It is 2025 and I have finally beat Super Mario Galaxy for the first time ever. So, this is super exciting for me, guys, because I’ve wanted to play this game since I was 9 years old. If you don’t want to hear the story, go and skip to the time that I have right now on the screen and go all the way over there to that time there and you’ll just go right into the review. But if you want to hear the story, here it is. It’s not that long, but I’ll tell it. So, this is during a time where we had at the most was a DS or a portable console like a PlayStation Portable is all we had. And those plug-andplay little devices that you plugged into the TV, you have a AV port and a, you know, left channel port. That’s all we had. Those plug-andplay TV games. And so, I remember going over to a friend’s gathering. They had a family gathering and we were over there with them. And I remember one of my friend’s uncles was playing this game and it was a planet. I remember him jumping around on just the original training planet you first are on and I remember him playing that and I’m like what what is this? I I it was Super Mario and then it was in the galaxies and I’m like wo this is so crazy. and he was playing that and back in that time he would have had the Wii. It would have been a little bit older at that point, maybe one or two years after its release. I remember he was playing through it. I was just super fascinated. Didn’t get to see him play too much of it, just a glimpse and then we went back to playing outside. But ever since I first saw that, I’ve always wanted to play Super Mario Galaxy. And funny enough, when that same friend’s uncle brought around a gaming laptop emulating Super Smash Brothers Melee, I ended up just eventually figuring out how to do emulation myself and playing Super Mario Sunshine, getting about a third of the way through that and played the heck out of Super Smash Brothers Man. And it was on an old i3 machine, i3 slim, no graphics card, integrated graphics. I thought it was the most powerful machine ever. A 64-bit Dell i3 computer, Optiplex computer. So, that tells you something. In fact, actually, I’m recording on an Optiplex, one of the bigger ones right now. And it has an i7 on i3 in it, though. So, yeah, I ended up skipping out on Super Mario Galaxy. And then when I got, you know, when our family got the Wii, we never got a Super Mario Galaxy cuz my friends had the Wii before us never had Super Mario Galaxy. Their uncle did, but they didn’t. They had different priorities with games, too. So, they weren’t like Super Mario fans necessarily. They were Mario Kart fans and Smash Brothers fans. So, I went from Wii to Wii U. Never played Super Mario Galaxy. And then I ended up getting my own computer, building all that. And it’s years later. It’s 2025 and I finally played Super Mario Galaxy. So, that was a quick recap. I’ve always wanted to play this game. I even had copies that were scratched. Like, I found one or someone gave us a copy and it was scratched. It didn’t work. Now, I finally have a Wii. Finally cleaned it off, booted up as always do. They like like 90% of them always boot up and they never die. It’s up and running and I have Super Mario Galaxy. Finally beat it. So, let’s get into it. Let’s do this thing. Uh, you got to admit that intro is absolutely amazing and it has a very similar feel to Super Mario 64, its intro and the letter style and coloring and all that. But the way they did this intro is relatively simple. I mean, it is a still threedimensional image with a another like parallaxing image inside of the galaxy. Um, but uh it’s a relatively very simple intro, but it looks amazing and is just so crisp. Okay, so here’s my profile. And yeah, finally 120 stars. Love how they kept the tradition of 120. And I know for the director of this Mario, which would have been his second Mario game, because the one before this was Super Mario Sunshine, it was a lot of pressure on him to just kind of make a game that was very reminiscent of 64, but also in the Galaxy and completely original and new. So, all right. So, I could do the Luigi version or I can do the Mario version. As you can see, I barely played the Luigi, but I have definitely played all the Mario. So, let’s go. Okay, so in this review I want to let you guys know that I actually originally played this game in the 4×3 aspect ratio. I didn’t know that you could actually I thought my TV just couldn’t display it in widescreen. I didn’t even know the way this technology worked. So the way that Super Mario 64 64 that’s a wood that’s just not this is definitely not Super Mario 64. I don’t remember it looking this good. This is how I imagined it looking. I guess I don’t know all the technicalities of it, but basically in Super Mario Galaxy and just in any other Wii game, it actually like displays the same 4×3. It always is displaying that. But what it ends up doing is like if you need widescreen, you can like stretch it. So that’s what the Wii does. All it does if you want a widescreen image is it just calculates that and the game is compensating for that and it squishes all of that data down. And then when you click widescreen, it stretches it out. So, you’re not actually getting a widescreen image. You’re getting a 4×3 that’s stretched out to the borders to be a 16×9 aspect ratio, which a lot of these intermediate TVs, like the one I’m at right now, it’s like one of the first generation flat screens. It’s very heavy, very big. It’s a VO. It has both the older plugins and the newer ones, with a TV like this is you can actually like change it manually to go widescreen or not so widescreen, etc. So, the issue with that is the fact that you’re going to lose some detail. You’re going to lose some quality. It’s not going to be like, you know, native or anything, but it is still 480p, which is what I have it at right now. It looks pretty good. And actually, if I played, you know, the 75% of the game Galaxy and actually played it in the 16×9 instead of the 4×3, I think I would have enjoyed it a whole lot more. But, nonetheless, I want to let you know it is a very different experience playing in a 4×3 aspect ratio than it is a 16×9. But it still held up. In fact, it actually holds up a little bit better in some cases because there isn’t that stretch. And so you can actually see it in basically its full compressed state or its original native state, I should say. This game is enjoyable. It really is. But it is not a game for me that I would actually say is like the best Mario game I’ve ever played. In fact, as weird as it is, I actually feel like I enjoyed Super Mario 64 better and more than I enjoyed Super Mario Galaxy. Now, that’s a that’s a lot. That’s that’s a lot to say and it’s not necessarily comparable because, you know, I played Super Mario 64 twice all the way through when I was a kid and no internet. That was basically one of the only games I had back then and definitely one of the only single player games I had back then. You know, that’s a legitimate, you know, point. But the thing is is that as I was playing this game, I couldn’t help but think about Super Mario 64. And that just shows you how well Shagira Miiamoto made Super Mario 64. It is the only three-dimensional platformer Mario game that Shagir Miiamoto actually directed, and he got it down to a T. The amount of animation that Mario had was immense, intense, and amazing for the time. The graphics were the only thing that were lacking in Super Mario 64 cuz even Shigar Miiamoto says they could have actually done more with it. It only was using a smaller percentage of the Nintendo 64 processing power which by the time they were actually making The Legend of Zelda, both of those, including Majora’s Mask, it actually was using most of the Nintendo 64’s power, if not all of it. So, it was a learning game. It wasn’t even, you know, the the pinnacle of the Super Mario 64 that it could have been or the pinnacle of a game that Nintendo 64 could have provided, but it was an absolutely amazing game nonetheless. And that was because the game play, the physics, and the variable physics that it actually had. First of all, 120 different stars that you had to collect, some hidden, some not in Super Mario 64 was insane. So, this game, Super Mario Galaxy, looks amazing. I would say that’s probably what Super Mario Galaxy has going for it is the looks. Look at these sparkles as I’m like going down this whatever this wireframed what I don’t know what you want to call these like wire warped portal things. The sparkles are really beautiful. I mean, look at look at the landscape of this. This is in the galaxy. It looks very good. And this is in 2025. This is I’m showing you guys native footage. This is not on Nintendo Switch. This is the original Wii hardware. It holds up very well. It is one of the only games that actually looks, you know, modern on the Wii. No offense, Wii, but this is actually one of those games. The only other game I think compares to the Super Mario Galaxy is uh some of those uh JRPG games, which I never played. So, sorry. Don’t mean to offend anybody, but I have never played any of them. Uh they look really, really good. And the only other one I could have think of that I actually played was Smash Brothers Brawl. That game is very well done. The models on Super Mario Super Mario I need to I need to like re I need to write a script. The models in Super Smash Bros. Brawl were insane. um they were very very very very very detailed for the time and the textures did a lot of heavy lifting but you could tell in the in Super Smash Brothers Brawl that it was a very very well done game and actually it pushed the limits of the Wii in more ways than one. So rolling this back into Super Mario Galaxy as it is here. Let’s just look this review is going to be long- winded. It is not actually going to be very condensed. I thinking I was going to be able to do this in like one fell swoop and that’s just not true. So, as Super Mario Galaxy, it’s a very, very, very, very good game. Now, me personally, it is not one of my favorite games at all. In fact, it is a game that I have played and it is okay and it is all right and it is fine. That’s how I view the game. But I want to give it a fair shot because I think there’s multiple things that hurt it that are not necessarily the worst um because it was actually used to expand the longevity of the play time. I’m talking about Mario’s movements. So in this game compared to Super Mario 64, that’s the main reference I have. Plus, I played a lot of Super Mario Sunshine, but I never beat Super Mario Sunshine. I do plan on going to Super Mario Sunshine in the near future, but after this um playing Super Mario Galaxy, I do plan on going to Super Mario Galaxy 2, which I will play right after I get done recording this review. All right, so first things first, let’s talk about the HUD. So, I think this Mario, this Super Mario is one of the best ones ever uh that handles the HUD because the HUD is not there when you’re moving, but when you stop moving, the HUD actually comes up. There’s something very beautiful and intrinsically like um artistic about that that I actually appreciate. It gives you the full scope of Super Mario Galaxy. And I think that’s probably its biggest, once again, one of its biggest pros is the fact that it actually is showing you how beautiful the game is. It’s giving you all of the availability to actually look around and explore and see the full detail of everything. When you’re not moving, it shows you what you need. When you are moving, it gives you focus. So, you can actually look at things that are beautiful, look at things that are detailed, and just enjoy the landscape. One of the great things about Super Mario Galaxy is the fact that it actually runs at 60 frames per second. 60 frames per second, and it looks this good on a Wii. Absolutely amazing. Locked at 60. I don’t even think it drops. It may I I should probably do more research than that. But if it does drop, it’s not enough to actually make you think, “Oh my gosh, it’s horrible.” You just don’t notice it if it does. And it is very beautiful. Lots of sparkles. Lots of glow. And that is something very, very unique about this game. There is a glow. There is a shine. There is reflective. Look at the reflective thing right there. Look at that. Look at the reflective star. Look at this. Look at this thing. It is so beautifully like glasslike. And then if I go and break it, look at the way the chunks just fall off and then I can just grab the star and I just beautiful game. It’s a very beautiful game. But I think it’s mostly that’s just what this game is meant to do. It’s major pull is how beautiful it is. And the experimental gameplay, lots of experimental gameplay on here. But look at the detail. The detail is amazing. The way the lumas are looking at you. They have little tiny circle shadows. You got the little toads running around. You got Luigi doing his thing over there. You got the yellow toad just sleeping for some reason. And see the HUD. There you go. It pops up. You’re not moving. It pops up. You can see your stars, your your lives, your star bits, your coins, and your life. This is all stylized, you know, very spaceelike. It’s very, very good. UI, I would say, is topnotch. In fact, the one of the best, if not the best UI in any Mario game ever. So, now that we basically seen the UI, um, the thing where for me where it starts breaking down is actually the movement. I would say the movement in this game is is lackluster compared to Super Mario 64 for the limitations they were trying to put on you. Well, in Super Mario Galaxy, for some reason, compared to Super Mario 64, it’s not as easy to do tricks. I I don’t know why. Maybe it’s just because the physics are different and I’m not used to them. But in my opinion, it comes down to them limiting what Mario can actually do. The Beach Bowl Galaxy is the first level where I’ve noticed the swimming controls are very annoying and limiting. Not only is the movement slow and can’t really make sharp turns and take turns, it make you can’t really I can’t speak. You can’t really make sharp turns uh because of how slow his movement is. But you can’t really change the camera when you’re in a swim mode. And it just it frustrates the heck out of me cuz if you’re trying like example right here, if you wanted to look into a certain corner or something or you just wanted to turn around, you have to like use the controls to do so and the camera’s looking at the wall most of the time when you’re swimming. It’s not fun. It’s not a fun experience at all. I just didn’t I didn’t care for it. So, they could have done better on that because you were in space and because there was a lot of experimental physics and because like you’re on planets, you know, it’s not like you’re in an open world, open sandbox like Super Mario Sunshine and Super Mario 64, Super Mario Galaxy, you’re on planets. If I just go to any one of these planets, you’ll see exactly what I’m talking about. [Music] Now, this is Dusty Dunes Galaxy, and this actually shows you the exact limitations that I’m actually talking about. Unlike Super Mario 64, where you got one planet, and it was always the same, no matter, you know, it wasn’t really a planet. It was more of islands. I would say that Super Mario 64 had like floating islands or like sections of land that were cut out for you. In this game, it’s not that way. It has a mixture of of a lot of Super Mario 64 where there are floating islands in the sky, but also a lot of lands like this where it’s very lineal. Uh there there’s it’s very straightforward. You can’t jump off into the sand otherwise you’ll die just like this. It’s horrendous and like ah and then you also die quicker in this one. That is something I’ve noticed is that like oh my gosh got two and it already starts beeping at you and now you got one and now you’re like oh my gosh and then zero and then you’re dead and you lose a life. Now, reason why this is annoying to me is because in Super Mario 64, there was a lot more room for mistakes and error and you just like accidentally falling and taking damage. I don’t think there’s any fall damage in Super Mario Galaxy at all, which is fine. I mean, it’s it’s not bad. It’s just it’s just because you’re in space, you know? You’re not I mean, there’s it’s meant to be like that. It’s okay. But there’s like the the three notches of life hurt the game. So, it went from, I believe, eight slices of a pie to three slices of a pie on the life meter. Now, the whole time their goal was to make it harder for the player because they felt eight was too easy. And I would agree with them, but going all the way down to three, in my opinion, it was not the best decision because you can’t just experiment. At least that’s how I play the game. So, when I like make a mistake, I’m like, “Oh my gosh.” But then how am I supposed to actually get a coin? You have to find them. They’re not everywhere. And then if they are somewhere and you use them all up and you die, then you have to be like, “Oh, that sucks.” Coins are also not important really in Super Mario Galaxy, which as somebody who like to do the full collection and just collect a whole bunch of, you know, coins to get. You know, if you got 100 coins, you unlock a star on that map. That was absolutely amazing. In this game, you don’t have that. You don’t have you collect a 100 coins, you get a star at all. You have ones that if you collect a 100 purple coins, you get a star. But that is a specific mission. It like Super Mario Galaxy is very limiting. It’s not like you can just grab whatever you go for any star you want. This map looks different the beginning of this one because of the star I picked. It’s very lineal and there’s only one star throughout the entire like planet where you could actually pick a secondary route and it’s usually a luma guy. And so the issue with the luma guys is the fact that like they’re only a popup selectively depending on the star that you actually picked. And it’s very very annoying. And so now look at this. This was a Luma guy. And so you would like shoot at him then well he would ask you like all right cool. You want to do this? You’re like yes. You feed him and then he turns into a star. Well, the issue too is the fact that this path you may only come across 50% of the time. You know, let’s say there’s six stars per level or seven stars or whatever and there’s one hidden one. Then half of them you can’t even reach this Luma guy unless you play this level. And to me, it is actually a little bit of a shame and it’s a little bit makes the game a little bit more complicated than I actually want it to be. Cuz if he was just always there no matter how you started a level, it would be like real cool, I thought. Of course, the other way of looking at it is just to say, “Look how beautiful those things blow up at. Look at how beautiful those things blow up at.” You see that? Beautiful. But the only thing that you would say is good is that, well, it looks like the level is evolving and changing. And it does, but Super Mario 64 had a similar experience as well. And yet, I didn’t feel as if I was trapped or anything. And in this game, I do feel very trapped. Look how isolated everything is as I’m falling through the sky here. Everything is so isolated. Everything’s separate. There’s a bunch of little planets. It’s not It’s not this thing where it’s all necessarily connected and you get that nice homogeneous. It’s not like that. It’s very discombobulated and very disconnected. It makes the world feel bigger at times, but it also makes the world feel smaller as well. So, depending on how you like to play your openw world games, and I guess this isn’t considered open world. I I forgot exactly what it’s called cuz it’s not considered sandbox. So, it’s like isolated sandbox. I don’t know how you would I don’t know what the technical term for it is, but it’s on the screen now. That’s the technical term. It does very amazing things and it’s very well done. It’s just not my type of Mario game. There is just so many things I would like to do you they try to limit you on. Example, I would love to be able to spin around and just infinitely go around. Like this is the skinny tub, right? I want to go yes, just do a long jump and just infinitely spin around it. And they just don’t let you do that on purpose. Like that’s the closest I can get to that is like right here. Actually, this is the best I’ve ever seen it. Oh my gosh. Okay, never mind. I guess I’m doing it. Oh yeah, see and it lands. So I have to really compensate for that. It isn’t just something that I can just do. Uh it’s harder to exploit things in Super Mario Galaxy than it was to in Super Mario 64. And to be honest, I like jank apparently. I was thinking about this the other day, and I actually do like jank. I like jank in my games. I do like where it feels finished, but where where I can exploit it. And exploit meaning that I can just like take the physics like they just like take the physics to their ultimate conclusion. And I guess that’s what I really like in the Mario franchise. In Super Mario uh Galaxy, I don’t really have that, but in Super Mario Sunshine, I did. In Super Mario 64, I did. But in Super Mario Galaxy, I felt very limited as a player. And I guess that does get resolved a lot with the movement that Luigi has. Um, which I will have to do a sub review of this game after I play this whole thing through when I’m Luigi. But I’m going to take a break from that because I play this whole game as Mario and I want to do Super Mario Galaxy 2 before, you know, talking about that. So, let’s move on to some other things. I think the movement’s limited. Uh, let’s move on to another planet to kind of show you the closest I got to me feeling like I had control over the physics of this character. Okay, real quick before I even go to that one thing I was talking about, look at how beautiful this is. This is uh one of my favorite rooms in the entire place. No um music just little like silent and very very very like beautiful. It it reminds me of in Super Mario 64 uh the one room where uh you go in there or like no out in the castle’s yard. Sorry. Out in the castle yards is what it reminds me of. Just silence and maybe a bird twer twerk twerping. Wow. Maybe a bird twerping. Maybe a bird tweping. Twerk. I can’t tweeting. There we go. Bird tweeting. That’s Oh, this is another one. So, Deep Dark Galaxy is one of those maps I actually enjoyed the most. This is partly because it actually felt like I was exploiting something. Unlike a lot of the other ones I felt like I couldn’t exploit it, and there’s something to say about that. So, this one also feels very similar to how a Super Mario 64 um you know, world would start. You know, you would see things off in the distance. Like you right now, you see those blocks over here in the distance. And in this game, in this round right here, uh there’s these coconuts you can kick around. So, there’s a little bit of a Super Mario uh sunshine that’s in here that I respect and I actually really like that game a lot. Um in fact, I might even like it more than Super Mario Galaxy. So, that’s saying quite a bit. But um the crabs, you got this little thing you can find. You got like just different little hidden things around this map. It’s just the opening beach map. And there was something about this opening beach map where I thought, is there more to this map than I actually think? And that’s always good to have having that mystery. That’s what I always felt like with Super Mario 64. Um this was one of the only few maps that made me feel this way. This cannon is very interesting. Um it’s it’s unique. I love how they try to hide a planet behind this palm tree over here. It’s great. And this is what I’m talking about. So over here on this planet, um, this is the one where I feel like I could exploit. So see how the sky changes. Great artistic value for that. Um, but this one here, everything smel felt small. There was a lot of Super Mario 64 vibes, too, when you went for the it was like the big small world or whatever that one was called. Um, on here, you know, I would like, okay, I I want to be able to Oh, I can’t wrap. This almost looks small enough. And I would try to go on top of the house and try to like do it from there, and it just wouldn’t do it. But then come to find out that there’s a through plug on this planet. So you can actually undo it and now you actually can exploit the physics. And I thought this was so cool. So you can exploit the physics where you just go around and around and around. This is what I want from my Mario games. I want Jake. I do want Jake. And that’s so weird. I never thought that that would be something that I would actually want. But there’s something about exploiting the physics that makes the game better for me personally. I’m not saying it has to make it better for you. I’m not saying it has to make it better or it’s a better game because it has more jank in it at all. But for me with my Mario games, I want to make it I want it to feel like I’m not limited. I want it to feel like yes, you have your physics. Yes, this is Mario. This is not GTA. This is not some crazy thing. But I want to be able to feel like I’m actually controlling the character and I can use all of his skills to the fullest potential. Um, there’s a couple things here that I’ve noticed with his movements that are just annoying. So, example, when I jump and do a spin jump, the spin jump sometimes cancels out. Whenever you’re going on a ledge, you’ll try to grab a ledge. So, what you’ll do is you’ll do like I want to get up to a very high ledge. You’ll go jump again and then do a spin jump, but then it won’t grab the ledge for some reason. Um, it’s one of those things where I’m trying to grab a ledge and then all of a sudden it’ll just drop me off. And I don’t understand why it does that at all. I really don’t. It just I don’t know if it’s a bug in the game or if they purposely make it so that if you do a triple jump and then a spin jump, it won’t actually let you grab the edge so you can’t just do like a wall jump again and exploit it. I’m not sure. But that needed to be tuned out and that frustrated the heck out of me. And I died so many times because of that. It’s just annoying. on this map specifically, and this is the one that I actually have a good memory of, a good like fond memory of this map here. They just did such a good job with how you have to go to another planet to grab the firepower and then come back to this planet. Very well-designed, very nice. Some thinking skills, but it’s also like it’s straightforward enough where you’re like, “Oh, this is actually cool. This is actually unique. This is actually like something where there’s like a little puzzle to solve here.” And and this this map is so similar to a lot of Super Mario 64 maps. You start out with like a beach overworld. It has some things to do and then you go underneath and that’s when all the really really cool stuff starts happening. This map is very welldesigned and it has a lot of things that are just throwbacks to the original Super Mario 64. You got the sunken boat. You got like stuff on the ground, broken things, and just it just looks nice. It’s very similar to Super Mario 64 underwater levels and all. Another thing I did not like in this Mario is the swimming. It is, in my opinion, pretty bad. I don’t actually enjoy the controls to swimming at all. Part of the reason is the fact that they also are limiting you because they’re trying to not have motion sickness, which I do respect and I think that is a very good thing cuz boy, that would be horrible to be playing this game and feeling sick. But the issue I’ve noticed about Super Mario Galaxy is that you really can’t turn the camera. Like right now, I’m trying to turn the camera and it won’t let you to. It’s a forced It’s like a forced um uh third person perspective. And it’s very very very annoying for me cuz if you just wanted to turn the camera to see what’s behind you, you can’t. And how do you turn Mario anyway? Well, you can turn him around, but then he likes to swim away from the camera cuz the camera keeps turning and it makes it very difficult to control him. Um at least in my opinion. And when you want to go fast, you can do a spin move which is nice, but you lose all that mobility. you just spin basically in one direction with every every so slight turns rather than sharp turns. And they also got rid of the whole fact that you actually have a health bar and the air bar combined like in Super Mario 64, which I’m fine with. I need I didn’t I thought that didn’t make any sense anyway in Super Mario 64 that you can just get life from swimming in water. But in this game, they do a good job with the air and I think the air is actually plenty of time. I think they do a very good job with that. But the um actual like powerups on the other hand, why is there time? I’m a little confused. I guess one of the reasons why I’m confused about it is because you’ll get a fire power. And every other Mario game, if you get a firepower, you keep it until you get hit. But in Super Mario Galaxy, it’s on a timer. And it just doesn’t make any sense to me cuz see like right there. I got hit by something and yet Mario didn’t actually lose his power. It’s on a timer. Like in Super Mario 64, it was the first three-dimensional Mario game, but you didn’t have a fire power. You didn’t have an ice power. You didn’t have any of those things. You had a metal cap. You had an invisible cap. And then you also had a flying cap. All of that made sense for it to be on a timer. Was the flying cap on a timer? Was that on a timer or was that not on a timer? I don’t think the Was the flying cap on a timer? Yeah, I think it was. But it was a very long timer and it made sense. And I guess it’s a similar timer to how this one is in Super Mario Galaxy. But I’m just saying that like those were very specific, you know, power-ups and their attributes were like temporary. And I’m like, that’s cool. I understand that. And the music had good cues. This one is way too short. You don’t have enough time for the fire power. You don’t have enough time for the ice power. It gets annoying. I end up having to go back and get stuff. Except for the B power. I have to let you guys know something. Except for the darn B power and the spring power, which actually lasts until you get into the water, which is an interesting pick for why you can’t use that actual power up anymore. It’s just like, wait a minute. So, you can keep the bee forever and you can keep the spring forever until you touch the water, but yet you can’t have the firepower. See, I have to get off this topic. If I don’t get off this topic now, I’ll never get off the topic. So, let’s move on. And this is another thing about this level. So, you have to light up these three things. So, the first time you’re in this level, you have to light up these two things in order to unlock the gate. But now you have to do this extra third one plus the original two on the second go round in order to unlock the ice power. Except the issue with the ice power is the fact that it doesn’t act like as if you have ice balls. You’re an ice Mario. And so in my opinion, Super Mario Galaxy doesn’t actually follow the lore of the powerups. And it just frustrates me a lot because I was it’s just I don’t know why. And you don’t have to get frustrated. It’s a great game and even with the power-ups, I’ve had a great time with even though they’re temporary, I’ve had a great time with how they work. I love ice skating as Mario. It’s very, very fluid and fun. Um, but the issue is the fact that like it just is not how those powerups originally work in New Super Mario Bros. Wii. And it just or any of the Super Mario Brothers game, any of the 2D ones. And so, see, this is something I’m telling you right now. If I lose the power, I have to come back here and pick it up. So, a lot of this game frustrated me cuz not only do I have three slots to my one life, I also have to make sure that I time this correctly to the point where I can actually use all this stuff. I’m so bad at this game, but use all of it to actually use it in time to get up this pole. And so, like the timing and then something like that will happen and then I’ll have to go all the way back and redo all that. And there was a lot of levels in Super Mario Galaxy where I was just doing the same thing over and over again just because I didn’t have the skill for it or a lack of perspective for it. Because with these 3D games, it’s not like as if everything is like straightforward. With any threedimensional game, you’re going to lose perspective or not understand or things just don’t make sense because of the fact that it looks closer than it is, but it’s not closer than it is. It’s farther away. So, it being farther away, you think it’s closer, you mistime your jump. And that’s Wait, what the heck? That coin just disappeared. Does it just fall to the bottom? Well, I can’t get down there cuz I have ice on me right now. Why am I getting so frustrated with Skyrim right now? Anywh who, so let’s get out of that rage of power-ups and why they don’t make sense to me in Super Mario Galaxy and they don’t follow the lore, etc., etc., etc. I think the hub is very well done in Super Mario Galaxy the way this is here. You go here and you go to different different locations. They’re not paintings, but they are observatories, and you go through each one, different rooms, and they just pop up different locations. I think that’s really good. Okay, so we’re going to get into some things that I just said the hub was good, but now we’re going to get into some things that are a little bit janky. So, there’s another thing I have an issue with Super Mario Galaxy that was, for some reason, shouldn’t have been annoying, but it was very annoying to me. I was trying to play this game without any like manuals or looking up anything or spoilers or anything like that. And there is this map here and it’s supposed to tell you where everything is. Well, if I click the screen twice, it shows me, oh, look at all this. There’s the Bowsers Galaxy Reactor. There’s the buoy base galaxy, Bowser’s airship, etc. Well, I was trying to find this one, Big Mouth Galaxy. And I’m like, okay. So, I’m looking on the map. There’s a bubble blast. There’s a loop-de-loop G rolling gizmo, etc., etc. I’m like, “Wait, I want to find this one, Big Mouth Galaxy.” And I click on it and it’s literally the last star on my list to do, and I couldn’t find it. So, you’re thinking it’s here, right? You’re thinking, “Yeah, okay. They’re going to put the star, the crown, the actual like location where it is.” So, it’s in between me and this here. So, okay, fine. I’m going to go look over there. And I’m looking all around here. I’m like jumping on the couch. I’m jumping on the trees. I’m trying to see if there’s anything over here. I’m trying to talk to this guy. I’m looking underneath. I’m falling off. I’m doing all sorts of stuff. And I looked forever. I’m like, “Well, maybe if it’s not down here, maybe it’s up there. I don’t know. Maybe it’s up there. I I I’ve been trying to figure this out.” And so I’m like, “Up here.” And I’m looking around and I’m like, “Okay, well, is it up here? Is it up here? Is it Is it over here?” And I’m just to the point where I literally was like, I did I break the game? Did I actually break it to the point where it should be here somewhere? It said it is. Is it down by the bookshelf? And so it looked down there all over the place. I ended up looking online after so long. And Big Mouth Galaxy they said was over by the bedroom. I’m like by the bedroom? Okay, well I guess I’ll go by the bedroom. And then I look over here, there’s a Luma. And I talked to him and he’s like, “Okay, would you like to go to the Big Mouth galaxy? Are you kidding me? Wait, wait, wait, wait, hold up. So you’re telling me I’m all the way over here, based on the other side of the map, and you’re telling me this is right here? Big mouth is down here, but it’s actually over here. But yet the gateway galaxy is right there. And I and if you go there, it’s there. So why is the big mouth not here, but it’s here and and oh, it frustrated the heck out of me. And you would think with how detailed they are in this game, Nintendo, you would think that they would at least had that. But no, no, no, no. They got that wrong. And it just was like, at least put this right here. It would have helped me so much and I wouldn’t have to like stress out. And I played that level last. So, I mean, imagine you’ve beat Super Mario Galaxy, you’ve done everything, and then there’s only one star you need in the entire thing, and you get greeted to this. [Music] It was very lackluster and it was very like, oh, mysterious though at the same time. Um, I would have to say the way this galaxy is actually built is very like small, tight, and also kind of tricky. I love how they have this little turtle here and like you’re trying to like oh I can’t it’s a golden box and you read it and it tells you it only open to a shell that shines and this old guy just practically wants to die. He’s like this is my hardway. It’s the perfect spot for fishing and being left alone and like he just doesn’t like like anybody and he’s just always like reminiscing about like a better time and how like he doesn’t understand why people can’t just leave him alone. It’s like hilarious. He just wants to like, you know, live in peace and harmony with himself and just like not be alive anymore. But yeah, this this this mound was very very unique to me. I thought they did a very decent job with it. Uh they have this like this big jelly guy. I don’t know why he ever is a thing cuz all he does is basically just look cool, but you can’t do anything with him. And you have to like collect all these little like shine sprite things that are on the floor and not get hit by that thing like I did right there. But anyway, this this level is I think is very welldesigned. I think they did a good job with this one. And this being the last level that I played, it was it was definitely a different experience. It had a lot of like reminiscent like throwback feel to it. Kind of Super Mario 64. Uh and then what is this? You actually have to jump up. This is so crazy. You actually do it without the star, which is what I was doing before. I love this. You can just like jump your way up there. You don’t need those pieces. Like h screw them. Um but you can actually like just like float in here. The fact that there’s like two layers of water is absolutely insane. Also, I had no idea how ugly those little tiny like piranhas are. Oh, those are some ugly things. Never noticed them. First time you seen them in my life. Okay, so now I’m going to grab this. I am like ADHD right now. Oh, I threw it away. Don’t worry, it pops back up, guys. Don’t worry. All is safe. All is good. So, anyway, you take this little tiny turtle shell and you go down into the water and you fall off into the other water. Don’t get confused. Water is not the same as water, but it’s very similar. All right. Okay, good. Now that you got that, you have to find the exit hole. Where’s the exit hole? Where am I after going around circles? Then you finally find the exit hole. And then you just do not hit any of those blocks. So you have to learn the hard way. Oh, I guess you can just blast through it. Okay, never mind. There’s a bunch of booze here all of a sudden. Nobody knows why. They just ended up wanting to appear, but your light can like kill them. So that’s cool. You can like take your turtle shell and then you can finally don’t miss. Don’t throw it anywhere else, but throw it at the actual box. It’ll open up and then guess what you got? You don’t get a star. No, no, no, no. You got C and Toad. Cat and Toad is here. And this is what he sounds like. Man, that was close. Oh, Mario, I almost forgot to tell you something. I was trying to get a star, but I fell into your treasure chest. Let me tell you, it’s even smaller than it looks. Anyway, here’s the star I found in there. No, really, it’s yours. That’s my best Toaden impression. I hope you guys like it. I hope I get five million thumbs up on this video for that Toad impression. It was the best Toad impression ever. Take this power star. I mean, he just told me to take it, but I’m going to take it anyway. Yeah, baby. I got a power star. Yeah. The sea slide galaxy. Purple coins by the seaside. [Music] Okay, now I understand where they’re coming from. They have the whole tint of the world purple to know that you’re going after the purple coins. It’s uh it’s okay. I I I think they could have done a little bit better than just tinting the screen around the edges purple. It just I think would have made it feel a little bit better in my opinion just to have it normal. And this is another thing that is annoying to me. They isolate it. So it makes it feel like the world isn’t like as real, you know? It’s just more plastic. All you’re here to do is collect the 100 purple coins. And there’s an issue with the way they do the 100 coins in this round because you have to collect exactly the 100 coins that are around this map. You missing one is very very very probable. Um there’s also other maps that have a very similar issue. So the beach bowl galaxy, this is the other galaxy with 100 coin run. 100 purple coins. Beach combing for purple coins. Yeah, it really is beat combing for it. So, this is a good example of I think just at a point where the design is a little bit too rigid. It’s a little bit too um containing, too limiting because you don’t actually have like 120 coins in the level. So, there’s margin for error for error I should say. Uh there’s no margin for error here. You literally have to collect 100 of these little guys. Now, it seems straightforward and everything going good. You know, oh, they’re really obvious. There’s a bunch of them in a circle right there. so easy. Well, there was a point where I actually collected all of the coins inside this entire level and I couldn’t find one. I mean, I was swimming, I was jumping, I was climbing, I was doing all sorts of stuff just trying to find it. And I come to find out it was right here. This little coin in the corner just just just chilling. And I I shouldn’t be getting all hung up over I don’t know Mario game. But yeah, I I I I it’s because and it didn’t have there’s no hints for they said look along the beach, but how are they supposed to know when you’re looking everywhere? And the fact that you can’t actually turn your camera half the time because it just won’t let you. Like right here it let you, but if you’re up against a wall, it won’t actually let you turn it. Let me show you. See, like watch. If you’re up against a wall, it won’t let you turn it anymore. See? Like imagine you’re jumping around and you miss the coin. and right there. I could have missed it easily and I did. There was many times I was jumping around, I couldn’t find it. I couldn’t see it. So, there’s little things like that where they could have improved. It doesn’t have to be perfect. I understand. But like, I don’t know. I guess I expected Mario Galaxy to be a little bit more polished by the time I actually got to play it. And I am playing it late. I’m used to a lot smoother things and less jankier things. And to be honest, it’s not like, you know, it’s a bad game. It’s a great game. I’m just sharing from my perspective why it’s not on my list of like one of the best games ever. Okay, so the Melty Molten Galaxy is very, very cool. It reminds me a lot of Super Mario 64. And if you didn’t know already, I really like Super Mario 64. And any round that reminds me of Super Mario 64 is like basically a winner in my book. And so this round here is very I think very welldesigned. Well, it is. Yes, you can kind of see a bunch of stuff off into the distance and this is bigger than maybe you’re thinking it is and but it’s still isolated areas. That is a little bit disappointing. But this area here, the very starting area is just big enough to where you feel confident in what you’re actually doing. It feels nice to be able to explore. There’s that like kind of close tight-knit, you know, lava area that you had and like the very first lava round you hit in the basement in Super Mario 64. That one very similar feel. It’s very straightforward, but also there’s like slightly different avenues you can take. And I really enjoyed this one. And so this is a great route. I would say this world is awesome. This planet is very good. They did a very great job. And I just enjoyed it. it was a little bit difficult and I actually kind of um took that into account as a pro because uh some of these other rounds were were really easy and so this one being decently hard but also manageable and understandable and I knew where I was going was very nice. Yeah, I don’t know. There’s it’s just the graphics on this one are very good too. Once you get off this little part of the planet, there’s just so many good things to look at. And also this little Easter egg here that if you actually don’t go through the star, you actually fall into the volcano. And when you fall into this volcano, it’s an old old reference to Super Mario 64 where you would be in a volcano and you had to work your way up. And you just click this button and just have a fun time and then it just explodes behind you because you know what? Why not? We’re in a Michael Bay movie [Music] and you have to react fast. And that’s one thing too is that like these orbs I thought you could do like an infinite spin on them. Nope. Because the gravity interacts with each other. Therefore, you can’t do an infinite loop like I wanted to. It just isn’t going to happen. It’s going to do that. But if you keep taking this route here, I’ll show you. It gets so crazy really, really quick. And I just think they designed this so well. Like look at how beautiful you’re going through. There’s lava everywhere. It’s just ah such a well-designed little system right here. Just beautiful. hits it out of the park with presentation, with the simplicity of each little world. There isn’t too complex, but just enough where you’re like, “Oh, look at this. Is so cool. It’s half sunken in the lava, half not sunken in the lava.” And there’s just something. They just designed this level, this world, this planet so well. [Music] And then look at this guys. So just the they let you fly around this kind of like bone wooden skeletal mountain thing. And this mountain is so cool because it reminds me of the Bama Mountain in Super Mario 64. See, if it reminds me of Super Mario 64, it’s a great world. If it doesn’t remind me of Super Mario 64, it’s something, you know? It’s just something. I can’t like is it good? Is it bad? I think it depends on how I enjoy it that round at this point. Um I don’t know. I think it’s very hard doing a review of a game like this because it’s I had different expectations. I wanted to play this game for so long. I’ve wanted to play Super Mario Galaxy for so long that the fact that I’m playing it now, I think I lost a lot of like interest I would have had if I was like younger. Like if I played this game literally when I was 9 years old or when I was 10 years old, my view on it would be completely different. I would think this is probably one of the best games in the world. It was amazing. You know, I would be thinking about it completely different than I am now. But because the fact that I’m playing it as an older age and I’ve seen things in life and I just have higher expectations for games, a lot more stimulating games, I just don’t think this one’s that good. And I think the fact that it is a limiting experience in my opinion, like they Oh, look how beautiful this thing. Oh, it cracks so well. I don’t know how they did those graphics on a Wii is so well done. Look at the You got the top world is purple and the bottom world is like they did such a good job designing this one. I’m just saying. But I think it’s just because I played this game so late. I’ve played Superar Galaxy so late. I don’t have the imagination of a kid. Like, if I saw this as a kid, dude, this would be the most amazing experience I would have ever had. And I probably would have liked this game better than Super Mario 64. But, you know, that’s not how life is. And as good as this game is, it just can’t reach into my heart and just find that really tucked up place. I’m pretty sure I went over all my complaints so far. I’m sorry this video is getting a little bit long. Or actually, I’m not sorry. I guess I’m just like I I guess I apologize if you wish it was like shorter or more uh to form and more isolated and structured and I actually had a script. But I appreciate if you have watched this far. I mean it means a lot to me. First time me ever doing this. I plan on doing it very in a similar manner. I don’t plan on maybe changing just kind of like me walking around a game and just like explaining to you what I do and what I don’t like about it. So, there’s a couple other levels we’ll cover and then I will um close out this review. Okay, guys. Ghostly Galaxy. Now, it’s not my favorite in level design, although it kept me intrigued because of the fact that you have Luigi in the Haunted Mansion, which is a reference which is a reference to Luigi’s Mansion. Very good. and the fact there’s an overlap inside of Mario game and it’s just like oh my goodness. Also, the little ghosts in the background are creepy. I don’t like them, but they’re there. Um, yeah. So, like this game here, this level here, I mean, is very very um cool. I think it’s cool. I I I did have fun with the level design. I don’t think it’s the best uh level design ever, but it works and um I enjoyed it. And this round brings a lot of good feels because of the music. Listen to this music. It is so well done. So beautifully done. Like there’s so much passion with this soundtrack. I don’t know what it necessarily is. It’s just the way that the orchestra does it. The way that it crescendos into this like beautiful masterpiece and there’s like two like separate songs that merge together in the middle by the crescendo. And I think it’s just so welldesigned. And also the perspective here in the beginning level very good. very very well done. The fact that you meet a Boo and you don’t know how to beat him and you have to like lure him into the light and like try to kill him is like super super awesome. And so that was never really done in a Mario game. So this is like first time for everything. And this is very well done. You kill him and then guess what? Congratulations. You have to walk up the stairs and there’s another one. But he is the one you want cuz you just learn from the other one. But this one has the key you need. Also, there’s like a hidden toad right here for some reason in a box. I don’t know how he got in the box, but like he tells you like the ghost hates the light. Yeah, he does. Also, you get hit by these fire things, which is cool. The detail. Nice, nice, nice. There’s a lot of levels of Super Mario Galaxy that are very abstract, and it kind of breaks the immersion a little bit. That’s just my opinion. That looks so goofy and pulling into a mini black hole. And see, this is another thing I don’t like about the game is the fact like, see, I died way over there in the other room, but it expects me to just, you know, redo this whole sequence. And I just I I don’t care for that. I wish I had more like there was more chances for mistake in this game. I don’t want to restart the level just because I fall into a black hole because like the black holes don’t even make sense in this context because they’re just like floating around and like there’s a bunch of them. It’s not like, oh, you fall out and you fall into one black hole. No, there’s a bunch of little black holes that just Why couldn’t those black holes instead of being like instant death, why couldn’t they be like, I don’t know, like an undefeated enemy that just hits you and makes you hurt? There’s stuff like that in Super Mario Galaxy that just don’t do it for me. I think it really comes down to the fact that like I end up redoing that one part of that same level over and over and over again. And it just it really rubs me the wrong way. I don’t want to play the same sequence over and over again, which makes me wonder if I can’t handle Super Mario Galaxy when it does it, even though I beat it and I’m okay. I’m not like mentally broken or anything from it. Um, I don’t think I would be able to play a Dark Souls game. I don’t think I would enjoy that. I think I would have a very difficult time with the Dark Souls game because I would just be like dying all the time and restarting and having to redo that whole sequence. And I think it mainly comes down to the checkpoints in Super Mario Galaxy cuz like right there um I respawn but like on the other plays I respawn all at the beginning. This is so cool. So, like the fact that you actually it lets you it draws you up to the window and how Luigi is calling towards you and how you can’t do anything with it but like go around and hopefully catch up with him later. Sorry, man. Sorry, bro. Like, uh, that’s cool. So, I have to like jump and then grab Oh my gosh, I grabbed the wrong one, though. Oo, risky. Okay, Leoo Power. I would say this is probably one of the best implemented powers in the whole game because it’s not on a timer. Once again, it’s not on a timer. I’m I like that. And there’s a use for it. You basically turn into Kirby, but like with a Boo Mario skin, infinitely jump, and then you can go invisible, which is not I guess not a Kirby thing, but yeah, it’s that’s that’s really cool. I do like the way it’s implemented as like a necessity in this round and not just something that you can do. And it’s just it’s easy to use. It’s simple. It’s straightforward. Bro, you finally came. I got lost with the toads. It was terrible. But I found a power star, so that makes up for it, right? [Music] RIP. My uh Luigi impression. Let’s go home. Yeah. Anyway, really cool stuff. Really well designed. This is a great level. Okay, so the space junk galaxy is a good galaxy. It was one of those galaxies where it was just strange enough. It actually was good. Like it felt like a galaxy. Like it felt futuristic. It felt very spacelike. It was very fitting for this series. It just had a lot of variance. You knew what you were doing. It’s like a good weird. I don’t know. There’s always that like weird movie that does no, it doesn’t make any sense why you would like it, but it just fits, you know, the boot fits. And this is one of those levels where it’s weird and abstract, but so fits the theme of galaxy and space that it works brilliantly. And the fact that you’re like on like different pieces of space junk is just This is really cool. Yeah, you did a good job. Very good job here. There’s also a lot of experimentation here too in this level. The whole entire Super Mario Galaxy is experimentation, but like you know, pull stars in planets, which is what these are actually called. And the polestar noise had a lot of audio testing that they had to go through to get the audio just right. The varying Oh, I’m bullying. But the varying audio in the Pull Stars very, very, very well done. The sound and that very good. And they did they did a very good job making sure that it was you know it took a while but they did the right thing that’s for sure. These spiders these spiders must die. Must jump on their heads get a coin from them at least. Get all of the stuff. Oh yeah. More extra spiders cuz I can. That is one thing about Super Mario Galaxy Galaxy’s good too is when there’s like a secret like undertone for a planet. They do it quite often, but uh it’s a it’s a nice little charming secret. I don’t know how they did gravity around like square joints like this, but they did it and uh it is amazing and I love it and congrats to them. Got to set all these toads free because they have been capsuleized. [Music] Oh no, it’s Captain Toad coming for the rescue after completely abandoning his crew. I love when they have like two gravities really close to each other. Mr. Mario and the brave captain of the Toad raid. I have discovered a shortcut to the power star. Take the sling star at the top of the star shroom. [Music] That is a dying uh Toad impression by the way. Okay, this right here, this level, the first level just captivated me. How fluid, how good the animation was. You didn’t know necessarily what was the right way. There’s tricks and turns and you have to grab all of these little tiny like five silver stars. Those are actually enjoyable compared to the hundred purple coins, which I thought I would like more. And I love the beginning of the purple coins. And then it was like, “Okay, I can’t find the last five. I’m very annoyed.” Oh, see, look at that. The way that these these specific ones go together and come apart is so cool. Compared to the purple coins where I would just get annoyed cuz I couldn’t find the last one or the last five. Uh, this one here, it’s very straightforward. You know, like you had to collect five of these guys. There’s only five. And they’re very dominant. Not only are they silver and shiny, but they have a bubble around them, so it’s easy to know where they are. They formed a mama star. And this is something interesting too is that the lore of Super Mario Galaxy is that the stars sacrifice themselves for a greater cause. Like all of the lumas, all the five little silver stars will sacrifice themselves and form one big gold star or they’ll sacrifice themselves to planets or to launch stuff to help you get on your journey. Like and that’s something that’s really big with the theme of Super Mario Galaxy is the sacrifice of all of these little lumas. And it’s a bittersweet thing if the story does tell you. It’s kind of actually a really sad story. It’s not really a story that has very much of a conclusion. There’s a lot of uh eastern thinking in this movie, which isn’t necessarily bad at all. It’s just the way that they go about doing it. Like even like she left her family basically to become a mama to the rest of these Lumas. So, she basically made a sacrifice in order to help them. There’s a lot of that theming throughout this game. A lot of deeper undertones to Super Mario Galaxy than people realize. This Bubble Breeze galaxy through the poison swamp is one of the most unique perspective changes I think in the galaxy game because you start out in a third person perspective which I just realized Mario is third person never first person. Interesting. Anyway, you start out with the I’m I’m new to the world, guys. Sorry. You have a crash ship here and you got the little toads rocking around. You can always talk to them. By the way, I love talking to these little guys. These guys are hilarious. I like how they’re all hardworking, doing their own thing or sleeping. And then like Captain Toad is like, “Oh, you know, I’m just I’m a big Toad here. I know what I’m doing.” While like everybody else is working, he just kind of like takes a vacation or whatever and comes back. It’s like, yeah. But this level is so good because the now you’re in a third person top down perspective. And the bubbles are very enjoyable. You have a lot of control, a lot of like you can go slow, you can go fast, you can just do a whole bunch of stuff. These were very enjoyable. These mini games I never really shied away from. These were great. The mini games I didn’t like were Oh, very obvious ones I didn’t like were the ones where you’re on a bowl. Yes, these ones. Rolling green galaxy. I understand what they’re shooting for. They’re a shoot for mini golf in the sky in space. I understand. I get it. It’s artistic. It’s nice. It’s very jolly and bright and green. But the thing about these specific games is the fact that you have a lot less control because you have to hold the the the Wii remote as it’s showing you right here. You have to actually show it where it’s actually pointing up towards the sky. You have to like point the the remote towards the sky. and all you do is jump and move around. Well, the micro movements is my issue. I don’t know if it’s because the Wii remotes are old and used and whatever, but it’s okay. It works, but it’s the way his momentum is. You can have a lot of momentum, it takes so long to slow down, which I mean makes sense, I guess, because it’s like, oh my gosh, even like that. See, you don’t want to do that because that would be bad. The momentum and the physics in this one are, I guess, more realistic than not, but I think this would be an area where if you just kind of like tone down the physics rather than being where if you go really fast, you try to slow down, it takes a long time, it would be more instant. I think it would actually help the game rather than hurt it, you know? I mean, it’s it’s a gimmick. It’s it’s okay, but it’s not a gimmick that I actually enjoy because it takes a lot of brain power. It takes a lot of like movements. And also, I was doing a dumb thing where I was challenging myself to get like all the coins in this one. like what if you get all the coins? It’s like a benefit. And like I would always miss one coin at the end and it would frustrate the heck out of me. So I end up playing this round 10 different times, 15 different times cuz I was trying to get 20 different times even just trying to get like 100 coins or whatever. And I mean these rounds I mean if you’re if you’re just going through them and you’re really good at them, it’s fine. But I mean the gimmick is something that I don’t really care for. I just don’t really it’s not a gimmick that I actually like. Mainly because you can’t really be precise. you’re kind of at the sacrifice of how they’ve like calibrated the dead zones for you. And the fact that you’re on the star makes it ever more frustrating because you have to roll this thing all the way to the end in order to unlock it even though you’re just right on top of it. It’s just taunting me and I I just I don’t like it for long periods of time. I can barely handle it now. I don’t You have to like run and jump and if you miss you fall and you have to restart and I got a game over because I suck at the game right now. That’s what the game over screen looks like, by the way. Okay, so I’m not actually going to go to it, but Good Egg Galaxy. Um, great introductory galaxy and definitely super fun. Gusty Garden will be a footnote. The cube and Gusty Garden, that whole entire the 100 coins on that was actually decent. And then the the the where you have to chase the bunny around on there is actually really fun. I enjoyed that. Also, freeze frame. Freeze frame. Freeze frame. Freeze frame. Also, the freeze flame galaxy is uh very bittersweet for me. I think the little planet you start on and the lava area are very fun, but the mountain has a reminiscence of the Bom’s peak, you know, Bomb Summit in Super Mario 64, but it’s kind of in between the whole wow, this is a new new bunch of new galaxy stuff and then a little reminiscence of Super Mario 64. And it’s just to me, I had difficulty climbing that mountain, which was good because it gave me a challenge. There’s like a bitter sweetness with the freeze flame galaxy. So yeah, uh Mario Galaxy is not all bad, but there’s a couple other things we got to go over before I actually say oravoir to this quite amazing yet not my type of game. The tornadoes are give and take because they’re not very welldesigned because you just you don’t get much uplift with them. It just is is they’re okay. I mean, just they’re fine. They’re they’re all right. What’s really confusing is that as long as you don’t hit a rock on these, you don’t get hurt. But if you, you know, don’t miss the rock, then it hurts you. Which the first time I didn’t understand, so I was like, what? How did I die? Okay, so I just figured out these things are called the wamps finally. So these are the the wamps. I thought I thought the other ones were the wamps, but these ones are the wamps. Now, here’s why I do not like these the wamps. Okay, these the wamps in Super Mario 64, it wouldn’t kill you, but in Super Mario Galaxy, you die immediately, which to me is super frustrating cuz I’m like, what? What? What do you mean I die immediately? I don’t want to die immediately. I I want to be able to have the fun things of when he’s flattened, he has to get, you know, back up to his full Mario pudgy state, but no, not at all. This one, it’s instant death. So, yeah, I do not like the thamps, as they’re called in this one at all. The way that they have their lives here, which is very annoying for me. The first time I figured this out, I had like 25 lives racked up. I had 25 Marios and I was like, “Yes, we’re doing good.” I quit out of the game. I quit. I come back and guess what? I’m down to four. And I’m like, “How am I down to four? I just had 25. I don’t understand.” Well, it turns out that the way they designed the game is considered to be an artificial penalty. Like you can lose your life really easily now with just three hits, but you have an unlimited amount of them. And to me, I don’t like that. Don’t like the design at all. I like the old design. In fact, I actually wish the lives were rarer. I wish it was actually rarer to get oneups. And it actually was, you know, I think six pie slices would have been or five pie slices would even been a better one than just the three. I would have taken that over this unlimited lives and me dying all the time because I just don’t understand. Also, Toad only has ever one letter for me. Ever the same one. Ever the same from Princess Peach. A damn Mario. I’m in a far away place, but I’m all right because you’re coming to rescue me. Oh, well, good. That means I could take my time. Uh, which I mean, if the galaxy was at stake, man, I took way too long to get to the beach. He would have been long gone. And then she didn’t, you know, the toad gives you this like five oneup mushroom, which is a lot. And you can say no if you don’t want it, but yeah, click yes and whatever. So once again, do not like how my ops deplete every single time I exit the game. Just a minor thing. I like collecting things in Mario games, so just having them go away makes me so frustrated. Okay. And the music around here is pretty good. I would have to say it’s it’s all right. But I don’t actually really care for the music in Super Mario Galaxy. That was kind of surprising to me because I I always thought, “Oh, the orchestra.” And I thought, “Oh, this is amazing.” And like I heard people talk about it and how it was like the first orchestra on a Super Mario game. And then I just come to find out that it’s it’s all right. I mean, it’s it’s okay. It’s it’s decent. It’s not really my thing, though. I think it’s because it goes so far out and away from what Super Mario actually is in the music that it actually kind of uh disappoints me. It’s It’s not that the orchestra is bad. Like Ghostly Galaxy is my favorite song in the entire thing. And then probably the music um that’s just playing right now in the lobby or whatever you call this, the starship thingy. Uh the home base. It’s just one of those things with this game that I I don’t know. It’s It’s The music isn’t bad. It’s just not my thing. And I think when I’m comparing it to Super Mario 64, like I was listening to the soundtrack Super Mario Galaxy and listen to the soundtrack of Super Mario 64 and there’s a lot more maybe it’s just nostalgia, but there’s a lot more, I don’t know, catchy beats and like more iconic music in my opinion from Super Mario 64 than there is in Super Mario Galaxy. Now, I could be 100% wrong. And like it is their first time using an orchestra, so maybe if it would be better in like, you know, if they had the orchestra on a second game or whatever. Uh, like I don’t mind the music in Super Mario 3D World, but I would have to say definitely. There’s a couple banger tracks in here, then other than that, not really anything else. I don’t really see Super Mario Galaxy’s, you know, musical score very that appealing to me. So, if it was appealing to you, I it makes sense. It’s an orchestra, but it was not appealing to me. So, um, there’s my 52 cents on that one. Also, I really despise this music here. The music that plays whenever you get a superpower is so not my thing. I just I don’t like it. It’s obnoxious. It’s like [Applause] I just No, it’s just not my thing at all. It’s just just not. And the flying around with the hands is is okay. I mean, it’s pretty fun. It’s pretty fluid. It’s pretty pretty straightforward. It’s kind of like swimming though with the camera angles that are so limited in this game that like see I can’t even like change. But you can do that in the air. What? Oh, that’s so cool. That is sick. stuff like flying. Yeah, that’s so cool. Anyway, so yeah, the animations are really cool. I like how they have these also these oneups that you really can’t get anywhere else except for flying. It’s kind of cool. I got a kid. I would love this so much. But the camera angles because they’re compensating for, you know, motion sick. Oh, what the heck is the camera doing? They’re compensating for Whoa. They’re compensating for motion sickness. So, you know, there’s a lot of, you know, things that they’re trying to limit you on on the camera. And I just I don’t know, man. Superpowers in this one. The music that plays when you get a superpower just makes me not want want to get them. So yeah, I’d rather have, you know, his default move set is used more than the actual powerups. And the power-ups in this one are just like barely give you anything extra. Like the powerups are very limited. I already talked about it. I already went on a rant, so I’m not going to go on a rant again. So anyway, that is my review of Super Mario Galaxy. It’s, you know, middle review for me. It’s it’s a game that I enjoyed, but it’s not a game that I love, and it was worth the play. And I can’t wait to play Super Mario Galaxy 2. And actually, I’m thinking I’ll like Super Mario Galaxy 2 more than I like Super Mario Galaxy simply based off of the fact that Super Mario Galaxy 2 is made by a different developer. Basically, a brand new developer. But they also made Super Mario uh no they made was it uh Super Mario 3D World and I really had a decent liking to that. I thought it was a little bit janky, but I actually enjoyed that one enough to where I was willing to take his Super Mario Galaxy 2. He picked up the development and I want to see how he did it. I appreciate you guys sticking around. I know this is more rambling spending time doing this, but I wanted to do it. So now I just feel I can just move into Galaxy 2 and then I’ll do a review of that as well. So, in 2025, is Super Mario Galaxy worth playing on the Wii? 100% yes. Will it run on your modern TV? Maybe not. Does it hold up to today’s, you know, fine-tuned standards? Probably not. No, not really. Does it hold up graphically? Yes. But that’s kind of about it. I think it’s just it’s it’s one of those games that was amazing for the time, but there’s better games to play now and better Mario games to play now. And I would even say there were games released before this Mario game that have more merit to them than Galaxy. But I’m not dissing on you at all. If this is one of your favorite Mario games, that’s good for you. Seriously, congratulations. I mean, it is a very beautifully and well done game. It It’s actually astonishing that this is actually coming out of a Wii at 60 frames per second. It’s basically a miracle game. I had a lot of fun with it. There was a lot going on in the end and fighting Bowser. I had a hard time with Bowser though because I didn’t understand that you have to like hit the little tiny circle on the little tiny ball he is on the first round. So, I had to look that up too. A little more explanation of the game like, “Hey, you use this to hit this here in order to break it.” Like those mud balls, you hit the little red thing underneath them to break them open. It would have been good to know if like a little tiny example in the game that would have helped me with that. So, besides those little blind spots there, I’d say that it’s it’s a decent game. So, yeah, I am glad to be moving on from Galaxy though. So, I will see you all in the next one. Adios. [Music]

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